Austin Game Developers Conference

Austin Game Developers Conference

Check out news from the Austin GDC show.

GamasutraThousands Convene at 7th Annual Game Developers Conference AustinPR Newswire (press release)24 /PRNewswire/ -- The 2009 Game Developers Conference(R) Austin (GDC Austin) drew to a close last week on Friday, Sept.18, marking the 7th successful year ...GDC Austin 2009 Hosts 2650 Attendees, Announces 2010 ReturnGamasutraall 20 news articles »  
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The social gaming space is a new beast. Sebastian de Halleaux, COO of Pet Society developer Playfish, used his GDC Austin keynote to liken companies who integrate their games with networks like Facebook and MySpace as the small agile mammals scurrying around the feet of dinosaurs. Playfish does a lot of things differently than packaged game retailers. The company began in 2007 with the launch of the Facebook trivia game, Who Has The Biggest...  
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At GDC Austin, Nexon America vice president Min Kim considered what developers need to do to get ready for the "penguin army" -- kids who were born during the dot-com boom years, and the first fully-connected generation -- as they graduate from Club Penguin. These kids, which Nexon internally refers to as the "bubble babies", and describes as "the first truly connected generation, born during the dot.com bubble" are already playing online...  
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In his GDC Austin talk on Friday, Zynga's Brian Reynolds, a founder of Firaxis and Big Huge Games, talked about making Facebook and MySpace games, to discuss why social gaming was a major draw for him. He started by noting that the mainstream console AAA game space is struggling a bit, but added, "If you're working on Call Of Duty 6, you're probably fine". If you're trying to talk publishers into making your dream game, ...  
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A coin toss seems like a simple little game, Metaplace president and industry veteran Raph Koster said in a GDC Austin presentation on Friday. But an astounding number of factors determine whether a coin toss lands heads or tails: the upwards force behind the flip, the lateral force, the weight distribution between each side of the coin, precession, surface irregularity, and so on. "This is a lot of math for a really stupid game," he ...  
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What does it take to run an MMO on three platforms and in three regions, with one player base? Square Enix's Final Fantasy XI requires answers to a number of questions about coordinating internationally and communicating with a diverse group of players. Robert Allen Peeler, assistant community manager, delivered a speech on Game Developers Conference Austin's last day regarding the problems that Square Enix faces globally with a player base...  
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Turbine's Vice President of product development, Craig Alexander, helmed a potentially contentious discussion on the last day of the Game Developer's Conference Austin 2009. Beginning with an analysis of the MMO genre's past, Alexander was quick to make the point that the lackluster start for massive games on the consoles is actually to be expected. It took almost a decade for PC-based MMOs to reach mass-market appeal. The rise of PC MMOs...  
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Written by scubaman on
World of Raids posted a pretty interesting recap of some info that came out during the Austin Game Developers Conference this week. This gives us a… More: continued here Read Full Story
Written by gradgames on
Click the Image to check out our GDC coverage The Game Developer’s Conference Starts Tomorrow! You can check out all our exclusive Game Developers Conference Austin 2009 Coverage by using the link below. We will be focusing on the Indie Game Summit series and lectures. Check out all our GDC Austin Coverage HERE: http://www.indiegamemag.com/tag/gdc-austin following on twitter is good too: Read Full Story
Written by gradgames on
We’re two weeks away from GDC Austin and Indie Game Mag will be there to cover all the Indie Summit Lectures and Panels. Be sure to check back here September 15-17th for coverage on GDC Austin. We’ll be tweeting from the panels, recapping lectures, uploading pictures and video, and more! Be sure to subscribe to our feed, follow us on twitter, and check back frequently to get all our coverage. We’re breaking the bank attending the conference so other indies don’t have to! Read Full Story
Written by watsap on
http://www.iphonestalk.com – The 2009 GDC Austin’s iPhone Games Summit has been announced and is now accepting submissions, following a similar call for the Indie Games Summit earlier this week. Here’s the blurb from the organizers: “The inaugural iPhone Games Summit (September 15-16) at the 2009 GDC Austin will bring together top game developers from around the world to share [...] Read » Read Full Story
Written by gamestipsnreviews on
Filed under: Meta BD The Game Developers Conference generated a lot of news and features, especially for the PC platform. Let's look back at Big Download's coverage of GDC for the past seven days: Exclusive Features GDC 2009 : Big Download coveraged the OnLive press event (along with exclusive reactions from Stardock CEO... Tagged as: developers, conference, generated, features, platform, download, coverage, exclusive, coveraged, onlive, reactions, stardock Read Full Story
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From the official website for the conference, here :

What's the Austin Game Developers Conference?

The Austin Game Developers Conference is a conference for developers by developers. Content is dedicated to online games, audio for games, writing for games, and a new People's Choice track, all embracing the unique perspective native to the independent spirit of its host city.

The Austin Game Developers Conference attracts over 1,100 attendees and provides educational, networking, and business opportunities for game development professionals driving the $11 billion videogame industry. It is a forum where programmers, artists, producers, game designers, audio professionals and others involved in the development of interactive games gather to exchange ideas, network, and shape the future of the industry. The community is anchored regionally but reaches a national - and international - audience.

This community-oriented conference features lectures, panels, tutorials and round-table discussions on topics taught by leading industry experts. In addition, the Austin Game Developers Conference Expo showcases game development tools, platforms and services.

History of the Austin Game Developers Conference

Coming Soon!

The Austin Game Developers Conference Advisory Board

Passion is the essence of the Austin GDC Advisory Board. They work to ensure that the quality of the content provided to attendees is high-level, relevant, and timely. Their dedication is critical to the success of the conference. Read about the extraordinary members of the Austin GDC Advisory Board.

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Austin GDC

Austin GDC

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