From el33tonline.com
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When Bioshock released in the middle of 2007, it seemed like a turning point for story telling in games, as the crafted environments were rich enough to instil a simultaneous sense of wonder and dread, giving players glimpses at strings of story dotted around the corridors and rooms of Rapture, as well as providing us with a style of gameplay that was highly free-form in nature, with ‘sandbox gameplay’ to allow for the emergence of player...
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