Articles

Protecting Your Online Gaming Assets - It’s No Game!

By Bill Mullins on  From billmullins.blogspot.com
I love computer gaming. In a real sense computer gaming was the driver behind my interest, in the early 1980’s, in becoming computer literate, and then taking that literacy to new levels of expertise. Computer gaming has changed enormously of course from the early 1980’s to the present. The technical changes in both the games themselves, and the platforms the games run on, would have seemed like science fiction viewed from the perspective of the early days. Online gaming has effectively...Read Full Story

Protecting Your Online Gaming Assets - It’s No Game!

By Bill Mullins on  From billmullins.wordpress.com
I love computer gaming. In a real sense computer gaming was the driver behind my interest, in the early 1980’s, in becoming computer literate, and then taking that literacy to new levels of expertise. Computer gaming has changed enormously of course from the early 1980’s to the present. The technical changes in both the games themselves, and the platforms the games run on, would have seemed like science fiction viewed from the perspective of the early days. Online gaming has effectively...Read Full Story

Sparter

By fucc on  From fucc.blogspot.com
Welcome to Sparter, the world's first company devoted to enabling global Gamer2Gamer™ (G2G™) trading of virtual currencies. As gamers we observed the interest that other gamers have in trading virtual currencies. We started Sparter because we thought gamers and the industry would benefit from a new approach, one founded on the principles of open, efficient, transparent and safe trade. While many companies exist to sell you currency, only Sparter gives you the option of buying direct from...Read Full Story

Sparter

By fucc on  From fucc.blogspot.com
Welcome to Sparter, the world's first company devoted to enabling global Gamer2Gamer™ (G2G™) trading of virtual currencies. As gamers we observed the interest that other gamers have in trading virtual currencies. We started Sparter because we thought gamers and the industry would benefit from a new approach, one founded on the principles of open, efficient, transparent and safe trade. While many companies exist to sell you currency, only Sparter gives you the option of buying direct from...Read Full Story

Professor Fizzwizzle Review

By Mike on  From indiegamemag.com
Let me start off by saying that Grubby Games has some of the absolute best kid's games on the market. That's not to say the appeal of Professor Fizzwizzle is only for kids, just that it has an excellent pace, graphics, sounds for kids, not to mention the problem-solving puzzles that make up the levels of the game. I must admit to using the "Solve Puzzle" feature on quite a few occasions myself. This feature is brilliant because at the moment a level gets frustrating and you feel it is...Read Full Story

Are You Virtually You? - Protect Your Virtual Gaming Assets

By Bill Mullins on  From billmullins.wordpress.com
I love computer gaming. In a real sense computer gaming was the driver behind my interest in becoming computer literate, and then taking that literacy to new levels of expertise. Computer gaming has changed enormously of course from the early 1980’s to the present. The technical changes in both the games themselves, and the platforms the games run on, would have seemed like science fiction viewed from the perspective of the early days. Online gaming has effectively opened up a whole new...Read Full Story

Project Aftermath Review

By Mike on  From indiegamemag.com
Upon first look at Project Aftermath, It's hard to believe that the game was made by such a small team (3) of British Game Developers. The production value of the game is incredibly high and the download is enormous (over 200MB). But the high production of Project Aftermath is a double-edged sword. On the one hand, I can't imagine how Gamesfaction's team of 3 produced the 3D graphics, and a game of this magnitude...it's truly an achievement. On the other hand, all of the AAA production - the...Read Full Story

In-game advertising

By Mihai on  From infogamer.info
With revenue over $10 billion last year and garner over $300 million in advertising investment, the gaming industry represents a strong marketing opportunity. A new report forecasts that global in-game advertising will rise by almost 23% a year for the next five years, reaching a figure of $1.94 billion by 2011. Video gaming offers the opportunity to connect with traditionally difficult-to-reach consumers - young affluent males. It attains the fourth-highest reach (after TV, internet and...Read Full Story

Fizzball Review

By Mike on  From indiegamemag.com
To Try Fizzball for yourself:Click Here Support Grubby Games by:Buying it Now This game is much harder to review than Prof. Fizzwizzle. It maintains all of the stellar presentation aspects and has exceptional production qualities, but is even more focused towards younger and more casual gamers. Fizzball is a Break-out / Arkanoid clone with an element of Katarmi Damacy thrown in. Like Prof. Fizzwizzle there is an exceptional Kids mode and a multitude of levels, the problem lies in the stale...Read Full Story

Darts online - 501 game

By shushus on  From online_java_games.blogspot.com
The object of Darts game is to count down from the starting number of 501 to exactly zero.When a player throws rounds of three darts, the sum of those darts gets subtracted from the starting number.The dart throw is made by a single mouse pressing and releasing.To throw the 'shaking' dart, first stop it in the desired location by pressing the left mouse button. To increase the power of the throw, hold down the left mouse button longer before releasing it. Power indicator will show the power...Read Full Story
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