We all know the whole story about Capcom's Street Fighter X Tekken, Resident Evil 5, and Other's on-disc DLC controversy and how they've stated before that there's no distinction between the two, well long-time Zelda fan Cliff Bleszinski offered his insight on the matter and how it could possible be solved.
"When you're making a game, and you're getting into a ship cycle, there's often three or four months where the game is basically done. And you have an idle team that needs to be working...Read Full Story
“Do you like Unreal Tournament?”
It’s a question Epic Games creative director Cliff Bleszinski posed to his Twitter followers yesterday. It wasn’t even a question, really. More of a thought wondered out load into the endless recesses of the internet.
But it’s still a question. There’s a question mark there and everything:
“Do you like Unreal Tournament?” More intriguing still was a link to the game’s Facebook page.
“Do you like Unreal Tournament?”
There’s that haunting question again, but...Read Full Story
You know Cliff Bleszinski right? The guy who doesn't want to be remembered solely for making the badass Lancer from Gears of War. Well, back when he was a kid he loved Nintendo. He even starts Nintendo was his first true love and that nothing is more personal to him than The Legend of Zelda. You can read on or jump down straight to the excerpt, but remember this. I WROTE THIS FOR YOU!
Cliffy B, who doesn't like being called Cliffy B anymore, says he was teased at school, chased off buses and...Read Full Story
Cliff Bleszinski and team Mega 64 come together in Super Mega Voltron form once again for 96 glorious seconds. What for, you say? Warren Spector, the man behind genre-blender Deus Ex, was awarded a lifetime achievement award at GDC 2012. So, let’s all take some time to remember everything that Warren Spector lived, contributed to, and got cheevo points for, because he deserves it.
Via: DestructoidRead Full Story
Cliff Bleszinski, creator of all things Gears of War, gives some free advice to Japanese video game developers: If you want to succeed, don't ignore multiplayer. That, according to a piece at CVG, is his main bit of advice. He went on to say that it was a ...
Cliff Bleszinski chats it up with Gamasutra about a variety of topics including improving Japanese games, saving the horror genre, random game ideas, and this bit on replayability via mini sandbox scenarios:
Yeah, well that's Halo's combat bowls, right? We tried to get more bowl-like in Gears 3, and in the future we'll continue to get more bowl-like and just overall less linear. This is my thing I've stuck to -- the more replayable your game...
Cliff Bleszinski says the next generation of consoles must "damn near render Avatar in real time." The Unreal Engine has been around in various forms since the 1998 release of Unreal, which actually wasn't all that great as a game but looked ...
Epic Games design director Cliff Bleszinski says lack of multiplayer in Vanquish was a "crime," praises Demon's Souls and Dark Souls as being innovative. Epic Games design director Cliff Bleszinski has made a living from multiplayer in the Gears of War ...
Epic Games design director Cliff Bleszinski has spoken up in defense of on-disc DLC, insisting that it's often a necessary evil of the game development process.
Speaking in a GameSpot interview, the Gears of War mastermind explained that it is often imperative that a dev team works on new content between a game's completion and its ship date, and that some of that content is included on the disc.
"When you're making a game, and you're...
Epic Games design director Cliff Bleszinski was at work prior to 9am this morning. Stay tuned to Twitter for further developments on this breaking story. [Twitter] More »
Cliff Bleszinski didn’t grow up reading comic books. He was all about video games and movies as a kid. But that all changed when he started reading Preacher, the blasphemously brilliant series written by Garth Ennis, and drawn by Steve Dillon. The series ...
With Unreal Engine 4 there can be millions of such particles, and Epic design director Cliff Bleszinski reckons game developers will rinse them on next-gen consoles. "Mark my words," Bleszinski said, "those particles are going to be whored by developers."