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Double Fine Productions
Double Fine Productions is a game development shop, perhaps best known for Psychonauts. Tim Schafer founded Double Fine.
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At Penny Arcade Expo 2008 I ran into a pair of girls that had the world most awesome Psychonauts costumes. It was an incredible display of sewing expertise and gaming fandom creativity. I took their photos and I told then that I am going to use all my Internet powers to try and see if the good...
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I put this here on the request of a friend of mine, who is having this trouble. Thanks. So I downloaded the Psychonauts demo, just to see if my computer could handle the beast -- and it can, in theory. I mean my specs aren't too shabby...
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One of those projects is "Brutal Legend," the heavy metal adventure from developer Tim Schafer's Double Fine Productions. Schafer has been down this road ...
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Most of us are familiar with the Rock Star Developers, the elite group of game designers we quietly idolize.
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Brutal Legend was one of the titles that didn't make the Activision Blizzard cut. But developer Double Fine's Tim Schafer said "Brutal Legend is fine". (Only once!) There were rumblings that a "non-traditional" publisher would pick up the action heavy metal title. MTV? The company tells Variety...
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From kotaku.com.au
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Here's a question for you. If MTV Games won't publish Brütal Legend, a video game about an axe wielding roadie who lives the legend of rock and roll and casts magic spells with a guitar, who will? When asked by The Cut Scene whether or not they the company would publish Tim...
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From xbox360fanboy.com
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In Insecticide, Crackpot Entertainment are giving two genres an honest bash, doing their best to combine a 3D platformer in the vein of Psychonauts and a 3D point-and-clicker like Telltale’s Sam & Max series.
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An interview with EA's Chuck Beaver, plus Top Five, Psychonauts backlog, QuakeCon impressions, and more.
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omehow, during the course of this week, I started playing and finished Psychonauts and Rhapsody DS and have gotten about 10 hours into Jade Empire. I'd like to think it's because I'm awesome, but really it's because they're short games.
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