Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by nearly 100,000 people from around the globe.
Siri Vita, one of the organisers of the 16 days of Activism, performing in the closing event - a performance by Junivers Stockholm backed by a light show and dance. Beginnings until now SLLU has evolved since the end of 2006 from a small, but effective, core group in rl and sl that decided and implemented actions - into an umbrella group for left interest groups organised in the affinity group method first envisaged when core meetings started to take place in the rented room on one of the... Read Full Story
Earn2Life.com (http://www.earn2life.com) reports a fraudulent companies in Second Life using the well-known names and brands to cover the illegal or shady activity. Tricksters create and sell objects with the names similar to famous in-world products and services. Company has faced the increasing number of complaints on residents who wear the so-called “Wear2Earn” device. This is a device which tries to give itself to all nearby avatars. The residents who accept it and wear (these are mostly... Read Full Story
Philip Rosedale founded San Francisco-based Linden Lab in 1999, and has built the virtual world of Second Life from initial concept to a market-leading virtual world, with a robust economy and a global population. A pioneer in the virtual world industry, Rosedale is actively involved in the strategy, development and design of Linden Lab's products, including the world of Second Life and the Second Life Grid platform. Rosedale is known for his entrepreneurial approach to new technologies... Read Full Story
I’m a ball of emotion tonight as the founder of Second Life Philip Rosedale has decided to leave Linden Lab. The decision comes about a year after Rosedale passed the CEO position over to Mark Kingdon and took over as Chairman of the Board. Rosedale claims that he will continue his role as Chairman and all that the change really means is that he will no longer be working full time at Linden Lab and will be restricted to "outbound and media type things.” Instead, Rosedale will be working... Read Full Story
Linden Labs has released some statistics of the use that their virtual citizens give to Second Life, the money they deal, hours online, and things like that. In case you are interested, read this article and this other one. ... 3 Vote(s) Read Full Story
Summit Entertainment and Habbo, the largest virtual world for teenagers, today announced an exclusive, first-time global partnership that will extend the Twilight film franchise and brand experience to the online virtual community of Habbo. The deal will provide Habbo licensing rights to produce virtual furniture and accessories for the Twilight series of films. Read Full Story
When someone uses virtual money to pay off real life debts, this someone has got to be one of the lamest persons around.
But hey, in this world, it actually makes sense and is actually a tribute to how accepted virtual economies are. But still, don’t go stealing anything that is not yours – virtual or not.
A fellow in Toronto took away the money cache from the virtual bank of EVE Online and exchanged it for real cash with the black market. Can you say virtual bank heist... Read Full Story
Six years old is that time in the life of a child when he/she starts getting the hang of education through pre-school, with elementary school coming up. Six years old is also the present age of one of the stand out among the field of commercial and free virtual worlds – Second Life. At this point in their development, let’s check on this virtual world with what they are doing. Read Full Story
Sometimes the technologies for commercial and free virtual worlds are like the Saiyans of Dragon Ball Z. There should always be something more powerful – no one can be outdone. A few days ago we brought up here the technology which allows people with motor disabilities to use eye contact in order to participate in virtual worlds . Read Full Story
It is almost a given for all commercial and free virtual worlds . You have to have excellent eye-to-hand coordination in order to enjoy the fullest benefits of virtual world usage or game play.
You have to be nimble with your hands when fighting enemies in the popular massively multiplayer online role-playing game (MMROPG) World of Warcraft. And even if you are just designing your latest avatar look, you have to at least have excellent coordination just to match up the... Read Full Story