For those of you that don’t know, Will Wright is the primary designer behind such massive hits as SimCity, The Sims, and Spore – and this week he’s letting us all know that we, not our avatars, will be taking part in his next opus. This game will be called HiveMind, and will be more [...]
There’s no denying the importance and influence of development studio Maxis on the videogame industry as a whole. Founded by industry legend Will Wright, the studio produced some of the world’s most memorable and well-known games including SimCity, The Sims, Spore and more recently, Darkspore.
Since the departure of Will Wright, however, the innovative future of Maxis has been a little shaky, but rumours doing the rounds point to the...
He says that in his personal life he realized that the ... a Burbank Shoney’s parking lot.” A system can be built, he says, that will have situational awareness about you, who you are, where you are, how much money you have in your pocket, everything ...
It’s a simple question, “What would you build in your city?”, but a new Washington, D.C. startup thinks it could transform the traditional patterns of real-estate development. Popularise acquires vacant properties and asks the local community to vote ...
A community portal about SimCity with blogs, videos, and photos. According to Wikipedia.org: SimCity is a simulation and city-building computer and video game first released in 1989 and designed by Will Wright. SimCity was Maxis' first product, and has since been enhanced into several different versions including SimCity 2000 in 1993, SimCity...more
A community portal about SimCity with blogs, videos, and photos. According to Wikipedia.org: SimCity is a simulation and city-building computer and video game first released in 1989 and designed by Will Wright. SimCity was Maxis' first product, and has since been enhanced into several different versions including SimCity 2000 in 1993, SimCity 3000 in 1999 and SimCity 4 in 2003, while the original SimCity was later rebranded as SimCity Classic. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity was originally released for Amiga, Atari ST and IBM PC and after its success it was converted for several other computer platforms and video game consoles, including the Commodore 64, ZX Spectrum, Super Nintendo Entertainment System, Amstrad CPC, Macintosh and BBC Micro.