Image by [[ Philip Rood ]] via Flickr
Recently in an interview I was asked to pick the game I love the most and the one I love the least. There are so many factors that play into this, its almost impossible to actually pick one. Its very much like a parent picking one child over another.
They all have their strengths, their great memories, but also their down side. How tough the development was, or long development took... or how hard I had to fight with management. T... Read Full Story
So here are a few facts about me that I'll bet you didn't know...
I wrote a one page document about how "we" need to expand our thoughts on first person games, I wrote about how characters don't all have to be men... a few months later Tomb Raider appeared on my desk at US Gold, which became EIDOS. I have NO doubt that it was a coincidence, and in no way am I implying that the game was my idea or came from that document.
In 1984 I was programming in BASIC on an Apple II+. I was usin... Read Full Story
So here are a few facts about me that I'll bet you didn't know...
I wrote a one page document about how "we" need to expand our thoughts on first person games, I wrote about how characters don't all have to be men... a few months later Tomb Raider appeared on my desk at US Gold, which became EIDOS. I have NO doubt that it was a coincidence, and in no way am I implying that the game was my idea or came from that document.
In 1984 I was programming in BASIC on an Apple II+. I was usin... Read Full Story
When I was at SEGA, I sat in a "release" meeting with my boss, the head of all of development and the QA manager. I listened as the head of development lectured me on the strength of our titles and how we have set the bar very high and so we can't possibly release a title with bugs.
His Director of Development took over and pontificated on how he and his boss have years of experience and know when a game is ready for the market and would be happy to teach me these skills if I was willi... Read Full Story
When I was at SEGA, I sat in a "release" meeting with my boss, the head of all of development and the QA manager. I listened as the head of development lectured me on the strength of our titles and how we have set the bar very high and so we can't possibly release a title with bugs.
His Director of Development took over and pontificated on how he and his boss have years of experience and know when a game is ready for the market and would be happy to teach me these skills if I was willi... Read Full Story
I read on Gamasutra once that a large percentage of programmers feel that Producers aren't really part of the development team. Of course, they wrote that comment on PCs that were acquired by the Producer... sitting on chairs that the Producer made sure they had... etc.
I could go on a long rant about how producing really is the shit job, not much accolade and all of the blame, but then that would only serve to discourage those of you who aspire to the position and I really don't want ... Read Full Story
I read on Gamasutra once that a large percentage of programmers feel that Producers aren't really part of the development team. Of course, they wrote that comment on PCs that were acquired by the Producer... sitting on chairs that the Producer made sure they had... etc.
I could go on a long rant about how producing really is the shit job, not much accolade and all of the blame, but then that would only serve to discourage those of you who aspire to the position and I really don't want ... Read Full Story
Image via CrunchBase
While trolling through the usual news and blog sites, I came across this story, from Industry Gamers. Let me get this straight, the PSP has basically failed and now SONY has figured out a way to really piss off new customers by charging $249 for a device that actually does less than the $200 model.
But to make things even more interesting, they want you to buy this new higher priced unit so you can download games that are really knockoffs of games made for the iPhon... Read Full Story
Image via CrunchBase
While trolling through the usual news and blog sites, I came across this story, from Industry Gamers. Let me get this straight, the PSP has basically failed and now SONY has figured out a way to really piss off new customers by charging $249 for a device that actually does less than the $200 model.
But to make things even more interesting, they want you to buy this new higher priced unit so you can download games that are really knockoffs of games made for the iPhon... Read Full Story
What kind of development group do you want to be? Do you want to see how many re-skins of a game you can churn out in a week, or do you want to see how high can you set the quality bar.
The problem with games for small platforms is how quickly games can be produced. Some developers look at platforms like the iPhone and see 50 tip calculators, and unknown number of flashlights. It welcomes the easy hit, and once that hit is made... reskinning.
Whenever I play a reskinned game it always ta... Read Full Story