Indie Xmas Calendar - Submit Your Game (Demo or Trailer - or Both)
From:  gameproducer.net
The Indie Xmas Calendar is an “indie xmas portal” where people can come to test new indie games - at least one new game demo/trailer/screenie shown every day. If you are not familiar with the concept, please read the initial blog post for more information. Requirements: The game must be indie made game. If you don’t know what that means or if you have doubts whether your game is made in “indie spirit”, then you probably won’t qualify. Indie games are accept... Read Full Story
Going Offline
From:  gameproducer.net
This is a scheduled post. I just want to let you guys know that I’m diving to the strange mystery world called “real life” and leaving virtual life away for a week or so. I’ll be offline until around 19th day or so. (Unless I find network connection here and there every now and then…) Anyway. If you email me and don’t get a reply… it’s probably because of the move. If you liked this entry, feel free to visit GameProducer.net to read more similar... Read Full Story
“Hey, This Is Better Than Left 4 Dead!”
From:  gameproducer.net
Some days ago one guy tested the new trial of my zombie game (community version so to speak, new upgraded “official” trial coming out after I get the move done) and he liked it. He said how barricading was fun (which is nice to hear, since that’s one major difference my game has to many other zombie games out there) and that the game is better than L4D. I know that the guy had made this judgment after testing my game trial for like 2 minutes… but it was nice to hear a... Read Full Story
Silence Is Creepy
From:  gameproducer.net
We’ve been packing our home (somebody should invent 7zip for physical objects as well) and today all gadgets except my computers left to the new place. My computer speakers left too. Television is gone. Radio too. Now… the creepy thing is that it’s pretty darn silent here. And it’s creepy. It’s amazing what void can achieve. If you liked this entry, feel free to visit GameProducer.net to read more similar articles. Read Full Story
No Multitasking…
From:  gameproducer.net
My “office” is moving next Tuesday and we are packing things. Like mentioned couple of days ago, I’ll be offline for about a week or so. I realize that there’s many things piling up in this time: there’s Dead Wake trial (one “candidate” version out) and Indie Xmas Calendar and a few other things as well (Insiders site re-opening and some other). I realized that there’s no point for me to try get the real sellable trial version out before the mo... Read Full Story
300 kB Code
From:  gameproducer.net
I’m putting my Dead Wake game trial out (doing a few tweaks) for sale. There’s already one trial out but it needs couple of tweaks before I do any promotion on it (now it’s internal). Anyway. As I was checking my game code… I noticed that the amount of code has climbed close to 300 kB. I use long variable names (I prefer variable names such as “isZombieReachedHisTargetWaypointMomentAgo” instead of variables where there’s like only letter “rR... Read Full Story
Move Coming (I’ll Be Offline For One Week Goddamit)
From:  gameproducer.net
My office (read: corner in me home) is moving to another side of the city. We’ve started packing things (computer naturally is packed last, and unpacked first..) and the actual transport happens on 10th November. Unfortunately our planned date was 30th, and since we got chance to move earlier, we decided to use it (it’s so much better place, with own sauna and all). Anyway. Due this change in schedule, it means that my network connection won’t be there until 19th day. That ... Read Full Story
“Do Not Speak Unless You Can Improve The Silence”
From:  gameproducer.net
(This blog post intentionally left blank) If you liked this entry, feel free to visit GameProducer.net to read more similar articles. Read Full Story
Indie Xmas Calendar - Concept…
From:  gameproducer.net
The idea about indie xmas 2009 is going forward. Here’s the thoughts I have about this: I recommend checking out that blog post - it explains what this is in a detail. Those of you who haven’t heard about this idea, then in a nutshell this is about selling tons of indie games this xmas. 100% profits go to developers. Here’s some ideas about the site concept: It’s an indie Xmas calendar website 24 “doors” to open, as in Christmas calendars. Each door (sl... Read Full Story
How Long Can You Stay Motivated?
From:  gameproducer.net
I’ve thought that I’m the kind of guy who gets excited about new things… but then drops motivation quite soon. I might impulse buy stuff that doesn’t get used. At least sometimes. But… in game development, I find it pretty interesting that this doesn’t seem to be the case. I developed Edoiki game for couple of calendar years (after which I cancelled it, but I wouldn’t call it lack of motivation - it was more like “too large project” thinki... Read Full Story