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Published to KORE rpg
Wikizines are interactive magazines that anyone can create or edit - and this one is called "KORE rpg". Here you can find fresh voices and respond in real time. Some members write articles about recent news and trends related to the wikizine's topic, others recount relevant personal stories or share their favorite pictures and video clips. Got an interesting idea or story to share with other members of this wikizine? Well, then put on your journalist's cap and add your own article! Read Full Story
Written on
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Published to Convergence
Wikizines are interactive magazines that anyone can create or edit - and this one is called "Convergence". Here you can find fresh voices and respond in real time. Some members write articles about recent news and trends related to the wikizine's topic, others recount relevant personal stories or share their favorite pictures and video clips. Got an interesting idea or story to share with other members of this wikizine? Well, then put on your journalist's cap and add your own article! Read Full Story
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Published to Dungeons and Dragons
From: korpg.com
Another great one has gone to the greater mystery before us.
A visionary has passed once more from these earthly bonds to go throw dice with the Father.
http://www.wizards.com/default.asp?x=dnd/4news/20090409
Dave Arneson
October 1, 1947 - April 7, 2009
Dave Arneson, co-creator of the original Dungeons & Dragons game, passed away on Tuesday evening, April 7th, after waging one final battle against cancer.
In 1969, when Dave Arneson and Gary Gygax first met at GenCon, both were dedicated ... Read Full Story
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Published to Convergence
From: korpg.com
The title pretty much sums up a little something I tried to do in the March Convergence supers game we played with the KORE rules. The basic premise is this: When the players all start to get that glazed, clueless look and start shrugging their shoulders, throw some bad guys at them and reintegrate them into the game.
In point of fact, I did this a number of times during the game; most notably at the very beginning.
The game started with the characters heading to the Museum of Antiquities to... Read Full Story
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Published to KORE rpg
From: korpg.com
There is a famous quote in software engineering or perhaps engineering in general, the gist of it being “the design is complete when nothing can be removed”. The point is elegance from simplicity and purity. No diversions from the focus of the effort. I cannot find the original source tonight but it matters little.
For the record, apparently it is Antoine de Saint Exupéry who is credited as saying, “A designer knows he has achieved perfection not when there is nothing l... Read Full Story
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Published to KORE rpg
From: korpg.com
In the days before time, at the dawn of the RPG era, generating a system that was balanced and fair throughout the rule system must have been a challenge. Certainly, many tests were available including statistical analysis and play testing. Even so, it must have been a challenge and an extremely difficult task. Obviously, no testing can be completely thorough. Given the number of new editions, modifications, and shifts that have occurred in the last 30 plus years of RPG rule sets I thi... Read Full Story
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Published to Convergence
From: korpg.com
While not exactly what I anticipated, and a bit surprising to boot, the March get-together was a fantastic success in my book. Four games were played, of which I ran 2, we traded some secrets to theme and pacing, everyone seemed to have a good time, we covered the gambit of genres, and we all talked about doing it again next year.
Game #1 consisted of an old-school Boot Hill game run by Mark in which we were aboard a Kansas train that got robbed. Awesome fun combined with deadly Boot Hill mec... Read Full Story
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Published to Convergence
From: korpg.com
So I had this idea of how to quickly assign generic teenager roles to players by using a Pinochle deck. Basically have the players each draw a single card from the deck with results determined as follows:
Spades - Fighters and physical peeps
9 - Freshman squad member
10 - Sophmore squad member
J - Junior squad member
Q - Senior Head Cheerleader
K - Senior Squad Quarterback
A - Perform any Physical feat once perfectly
Diamonds - Money peeps
9 - Freshman
10 - Sophmore
J - Junior
Q - Miss Money
... Read Full Story
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Published to Convergence
From: korpg.com
In light of my desire to try this: You’re all going to die.
I’ve decided that for the March trip, I’ll be bringing each player a small flashlight. When we play “those meddling kids” I’ll turn off the lights and require that everyone play by flashlight. If your character dies, you must turn off your light.
Has anyone done anything like this? Does anyone have any advice? It’s kind of Survivor-esque, which (thought a cheesy show) is the “pick ̵... Read Full Story
Written on
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Published to Convergence
From: korpg.com
You’re going to die… and you know it. So make it the best death possible and you’ll be rewarded…
The players begin by making characters to investigate how a group of “meddling” teenagers got access to some top secret facility and let out some horrors from the depths. Don’t let them finish the characters, just get the baselines set.
Then have the players put those character aside and select a character from a group of pre-generated “meddlers.R... Read Full Story
