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    <title>Ubisoft - Articles - Zimbio</title>
    <link>http://www.zimbio.com/Ubisoft/articles</link>
    <description>Ubisoft Acquires Massive ; Ubisoft Acquires World in Conflict Developer Massive Entertainment ; Ubisoft Acquires World in Conflict Developer Massive Entertainment ; Assassin&#39;s Creed HD S60v3 ; Why...</description>
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          <title>Ubisoft Acquires Massive</title>
    <description>posted by jstroh&lt;br&gt;&lt;p&gt;&lt;strong&gt;Paris, France – November 10, 2008 –&lt;/strong&gt; Today Ubisoft announced that it has acquired from Activision Blizzard the assets and all of the personnel of esteemed Malmö, Sweden- based studio Massive Entertainment®, as well as the real time strategy brand World In Conflict®.&lt;br /&gt;
Created in 1997, Massive employs over 120 developers and was ranked as one of the top 50 best game studios in the world by Game Developers Research in 2008. The studio is world-renowned for its expertise in the RTS genre and for the quality of its innovative proprietary technologies. World in Conflict® was acclaimed by critics, receiving the Best Strategy Game of E3 2007 award, as well as being named Best Online Multiplayer Game of 2007 by IGN, and Most Innovative Game of 2007 by Gamespot, among many other awards.&lt;br /&gt;
&amp;#8220;We are delighted to welcome the talented team of creators at Massive into the Ubisoft family,&amp;#8221; said Christine Burgess-Quemard, executive director of worldwide production studios at Ubisoft. &amp;#8220;Ubisoft is growing at an intense pace and our strategy is to ensure the strength of our global creative teams. Massive has put together a group of some of the most confirmed and recognized creators in the industry and I know that their talent and innovation will allow them to seamlessly integrate into our worldwide network of production studios.&amp;#8221;&lt;br /&gt;
“Massive’s development team places great importance on its freedom to innovate and create games of the highest quality,” stated Martin Walfisz, president and founder of Massive Entertainment®. “We are fortunate to have found in Ubisoft a publisher who shares the same values and understands our mindset. I have no doubt that our future together will offer significant mutual benefit and synergy.”&lt;/p&gt;</description>
    <pubDate>Sun, 10 Nov 2008 19:10:24 GMT</pubDate>
    <link>http://www.zimbio.com/Ubisoft/articles/30</link>
    <guid>http://www.zimbio.com/Ubisoft/articles/30</guid>

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          <title>Ubisoft Acquires World in Conflict Developer Massive Entertainment</title>
    <description>posted by raustin&lt;br&gt;Ubisoft has further strengthened its internal development today with the purchase of Massive, known for its expertise in the real-time strategy genre.

More:  continued here</description>
    <pubDate>Mon, 11 Nov 2008 11:51:40 GMT</pubDate>
    <link>http://www.zimbio.com/Ubisoft/articles/32</link>
    <guid>http://www.zimbio.com/Ubisoft/articles/32</guid>

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          <title>Ubisoft Acquires World in Conflict Developer Massive Entertainment</title>
    <description>posted by raustin&lt;br&gt;&lt;p&gt;Ubisoft has further strengthened its internal development today with the purchase of Massive, known for its expertise in the real-time strategy genre.&lt;/p&gt;</description>
    <pubDate>Sun, 10 Nov 2008 23:13:58 GMT</pubDate>
    <link>http://www.zimbio.com/Ubisoft/articles/31</link>
    <guid>http://www.zimbio.com/Ubisoft/articles/31</guid>

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          <title>Assassin&amp;#39;s Creed HD S60v3</title>
    <description>posted by rajubd&lt;br&gt;&lt;div&gt;
&lt;a href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fi519.photobucket.com%2Falbums%2Fu352%2Fvjudragon%2Fgame%2520albam%2Fassigncreed1-300x1871.jpg&quot; rel=&quot;nofollow&quot; rel=&quot;nofollow&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;&quot; border=&quot;0&quot; alt=&quot;&quot; src=&quot;http://i519.photobucket.com/albums/u352/vjudragon/game%20albam/assigncreed1-300x1871.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Assassin's Creed HD S60v3&lt;br /&gt;Run, jump, climb to discover the 23 levels of a fully 3D-rendered medieval world. S60v3 play both version with different story.&lt;br /&gt;&lt;br /&gt;The direct prequel of the critically acclaimed console title Assassin&amp;#8217;s Creed&amp;#8482;.&lt;br /&gt;Features (may vary by handset):&lt;br /&gt;* Perform stunningly powerful combos and slay your victims with silent kills.&lt;br /&gt;* Run, jump, climb to discover the 23 levels of a fully 3D-rendered medieval world.&lt;br /&gt;* Explore in time of day or night 4 cities of Middle East: Damascus, Jerusalem, Masyaf, and Acre.&lt;br /&gt;* Perform pickpocket maneuvers to carefully steal precious items from the crowd and make informants speak.&lt;br /&gt;* 6 weapons for both close combat and long-range attacks: Swords, dagger, grappling hook and bombs.&lt;br /&gt;* Collecting orbs will upgrade Altair&amp;#8217;s health and weapons.&lt;br /&gt;&lt;br /&gt;&lt;a  href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fwww.filefactory.com%2Ffile%2F58f147%2Fn%2FAssassinsCreed-HD-S60v3_all_mobiles_rar&quot; rel=&quot;nofollow&quot; rel=&quot;nofollow&quot;&gt;Download Here&lt;/a&gt;&lt;br /&gt;Or&lt;br /&gt;&lt;a  href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fwww.filefactory.com%2Ffile%2F58f147%2Fn%2FAssassinsCreed-HD-S60v3_all_mobiles_rar&quot; rel=&quot;nofollow&quot; rel=&quot;nofollow&quot;&gt;Download Here&lt;/a&gt;
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    <pubDate>Mon, 16 Sep 2008 12:50:00 GMT</pubDate>
    <link>http://www.zimbio.com/Ubisoft/articles/27</link>
    <guid>http://www.zimbio.com/Ubisoft/articles/27</guid>

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          <title>Why Ubi&amp;#39;s Keeping a Lid on Prince of Persia</title>
    <description>posted by franz&lt;br&gt;&lt;p&gt;&lt;em&gt;&lt;p&gt;&lt;a  href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fblog.wired.com%2Fphotos%2Funcategorized%2F2008%2F07%2F14%2Fprince.jpg&quot; rel=&quot;nofollow&quot;&gt;&lt;img width=&quot;660&quot; height=&quot;371&quot; border=&quot;0&quot; alt=&quot;Prince&quot; title=&quot;Prince&quot; src=&quot;http://blog.wired.com/games/images/2008/07/14/prince.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;Assassin&amp;#39;s Creed&lt;/em&gt;&amp;#39;s year-plus of hype and overblown expectations translated into huge sales, but a tepid critical response. Ubisoft now wants to change the way it executes the marketing push of upcoming titles.&lt;/p&gt;
&lt;p&gt;This holiday&amp;#39;s &lt;em&gt;Prince of Persia&lt;/em&gt; title is the first example of the new &amp;quot;compressed&amp;quot; strategy. Following the initial teaser trailer we saw back in May, the game&amp;#39;s creative staff will present a hands-off demo at E3 this week.&lt;/p&gt;

&lt;p&gt;&amp;quot;We basically took the &lt;em&gt;Assassin&amp;#39;s Creed&lt;/em&gt; style of marketing and PR of what to show when and we compressed it down,&amp;quot; said &lt;em&gt;Prince of Persia&lt;/em&gt; creative director Ben Mattes to GamesIndustry.biz.&lt;/p&gt;
&lt;p&gt;&amp;quot;Teaser first, trailer plus hands-off second, another trailer plus
hands-on third etc. We&amp;#39;re following that same sort of pattern. But
whereas they did it over a year, we&amp;#39;re doing it over six months. But
hopefully we&amp;#39;ll generate suitable levels of hype and buzz.&amp;quot;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Image: Ubisoft&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a  href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2Fubisoft-reins-in-hype-machine-after-creed-controversy&quot; rel=&quot;nofollow&quot;&gt;Ubisoft reins in hype machine after &lt;em&gt;Creed&lt;/em&gt; controversy&lt;/a&gt; [GamesIndustry.biz]&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;See also:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;a  href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fblog.wired.com%2Fgames%2F2008%2F05%2Fscreenshots-of.html&quot; rel=&quot;nofollow&quot;&gt;Screenshots of Cel-Shaded &lt;em&gt;Prince of Persia&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;

&lt;li&gt;&lt;a  href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fblog.wired.com%2Fgames%2F2007%2F11%2Freview-why-assa.html&quot; rel=&quot;nofollow&quot;&gt;Review: Why &lt;em&gt;Assassin&amp;#39;s Creed&lt;/em&gt; Fails&lt;/a&gt;&lt;/li&gt;

&lt;li&gt;&lt;a  href=&quot;/pilot?ZURL=%2Frss%2FUbisoft%2Farticles&amp;URL=http%3A%2F%2Fblog.wired.com%2Fgames%2F2007%2F12%2Fyahtzee-sort-of.html&quot; rel=&quot;nofollow&quot;&gt;Yahtzee Sort of Digs &lt;em&gt;Assassin&amp;#39;s Creed&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
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    <pubDate>Sun, 14 Jul 2008 22:34:00 GMT</pubDate>
    <link>http://www.zimbio.com/Ubisoft/articles/26</link>
    <guid>http://www.zimbio.com/Ubisoft/articles/26</guid>

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