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Super Mario Galaxy - Review,Gameplay,Plot & Tips


Wii Games - Super Mario Galaxy is a highly anticipated video game for the Wii developed by Nintendo and will be released on November 12, 2007 in America. It will be the third first-party true 3D platformer Mario game released. The game was announced at Nintendo's press conference at E3 on May 9, 2006.
Gameplay
Mario traveling from one planet to another.
Mario traveling from one planet to another.

Most of the game is set in outer space along a vast chain of miniature planetoids and other space matter. Mario is capable of jumping or launching from planet to planet in order to gather items and defeat enemies. Gravity plays a significant role in the game, as each planet has a gravitational force that prevents Mario from drifting off into space, which allows the player to walk evenly around a complexly rounded surface. The varying degrees of gravity also have an effect on Mario's ability to jump, and is used to pull Mario towards certain planetoids while in mid-flight. Like previous 3D Mario games, the main objective is to collect Stars, which are awarded by completing tasks or defeating enemies. The game will have six themed areas, 40 galaxies, and 120 stars to collect.

The capabilities of the Wii Remote give Mario new abilities in the game. Two notable ones are making Mario unleash a Spin Attack, which is performed by shaking the Wii Remote, and using the pointer on screen to manipulate objects and gather Star Shards. The pointer can also launch the Star Shards at objects that the pointer highlights. Two items have been revealed recently at E3 2007; a “Bee Suit” which transforms Mario into a bee and allows him to fly for a brief period of time, and a “Boo Suit” which transforms Mario into a Boo. Its effect remains to be seen.

Like Super Mario 64 and Super Mario Sunshine, Mario’s health is a power meter, which causes Mario to lose a life if it reaches zero. However, when the game initially starts, Mario begins with a power meter made of three sections, rather than the traditional eight in Super Mario 64 and Super Mario Sunshine. Also, Mario has a second and separate health meter that designates his air supply when swimming underwater; if it is empty Mario will drown. The bottomless pits featured in previous Mario games which cause Mario to lose a life when fallen in have been replaced by black holes, which are stationed beneath the surfaces of certain planets and peppered throughout space.


Multiplayer

During an interview with IGN, Takashi Tezuka, Nintendo's analysis and development's general manager, stated that multiplayer for Super Mario Galaxy is more likely to be co-operative. Two-player functionality was already confirmed for the game. The development team is already experimenting with new ways to use the Wii Remote so that one player can control Mario while the other aids him. Conversely, Shigeru Miyamoto also suggested that the second player could have the ability to interfere with Mario's progress. However, during Nintendo's E3 2007 press conference, one person mentioned helping another by collecting items through pointing on the screen, suggesting that a co-operative mode has permanently been implemented in the game.

Nintendo's E3 2007 information page for Super Mario Galaxy reveals that two-player will operate as follows: one person controls Mario, while the other, using a second Wii Remote, will control a second pointer that can fire stars with the B-trigger or freeze enemies or Mario with the A button.

Demo controls

Although Super Mario Galaxy controls very similarly to past Mario games, the controls have been partly redesigned to take advantage of the Wii Remote.

* The control stick on the Nunchuk attachment is used to move Mario.
* The A button on the Wii Remote is used for jumping. Timed presses will result in progressively higher jumps, similar to the triple-jump function in Super Mario 64, Super Mario Sunshine and New Super Mario Bros.. Also, this button is used for talking to the in-game characters.
* The Z button on the Nunchuk is used for crouching. Most of the crouching/jumping combinations (with the A button) from the two past 3D Mario games are present such as the long jump and the back flip.
* Pressing the B button causes a star-shaped cursor to pick up or move objects (particularly star shards), shoot star shards as weapons, or grab onto special locations while in mid-flight, all of which are based on the situation.
* The Wii Remote itself is integral to the gameplay with its various uses. It can be used as a pointer for several actions. If the cursor is held in front of an enemy, the enemy will be blocked temporarily by the cursor. Grabbing onto plant stems requires a forward thrust from the Wii Remote, and climbing the stem will be done by shaking the Wii Remote from side to side. Shaking the remote rapidly from side to side also causes Mario to do a spin attack, similar to his spinning jump from Super Mario World, Super Mario Land 2: 6 Golden Coins and Super Mario Sunshine. This appears to be his main form of attack, defense and interaction throughout the game. For example: The spin attack may be used to activate cannon-like stars which can shoot Mario off to other planets (as demonstrated in the E3 demo).
* The camera view is mostly automatic, though the D-pad can also be used to adjust the view. The C button on the Nunchuk can be used to center the camera.

Plot

After Princess Peach is kidnapped, Mario follows the culprit into outer space. There, Mario encounters enemies and bosses while traveling around and between spherical worlds and flat space platforms. Though Bowser has been confirmed to appear in the game, it is unknown what kind of role he will have besides fighting Mario, although when the player loses a life an image of bowser covers the screen the same way as in Super Mario 64, hinting that Bowser may be the main antagonist.

History

In a roundtable discussion at E3 2007, it was made perfectly clear that Super Mario Galaxy was not Mario 128, after Miyamoto stated that production only began after the team finished making Donkey Kong Jungle Beat." , (late 2004). However, many ideas in Mario Galaxy such as the spherical planets come from the Mario 128 technical demos, which also inspired Pikmin and Super Mario Sunshine. In an after-hours press event at E3 2006 in May, Shigeru Miyamoto said about Super Mario Galaxy, "I don't want to promise anything yet. But if it's not a launch title it will definitely be there within the first six months." Nintendo of America CEO Reggie Fils-Aime later stated in a November 27, 2006 interview with MTV that the game is expected to release sometime up to Holiday of 2007. On January 4, 2007, Nintendo of Europe issued a press release indicating a 2007 European release. Near the end of Shigeru Miyamoto's keynote presentation at the 2007 Game Developers Conference in March, he stated, "You'll be able to play Super Mario Galaxy this year." At Nintendo's E3 2007 Conference they confirmed that Super Mario Galaxy will be released in North America on November 12, 2007.

Reception

Pre-release

Critics and fans have reacted extremely positively to the demo version. When the game was first revealed at E3 2006, it was one of the most played and enjoyed games of the show floor. Matt Casamassina, the editor of IGN Wii, loved it so much that he went on to say that game was practically perfect. Matt Wales agreed that it was everything Super Mario Sunshine was not. Giancarlo Varanini, of 1UP.com, wrote that it was the best example of how the controller can be used. Russ Fisher appreciated the game because it was "fresh", and compared it to Metroid Prime, saying Super Mario Galaxy is the new beginning for Mario.
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This is THE best mario game ever!!
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