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Here you can find anything you need to know about the online mmorpg- the Lord of the Rings Online. Lotro guides, Lotro tips, Lotro cheats, Lotro hints, Lotro bots, Lotro gold... You named it. Gamezmarket let you know the secrets of the... [more]
Here you can find anything you need to know about the online mmorpg- the Lord of the Rings Online. Lotro guides, Lotro tips, Lotro cheats, Lotro hints, Lotro bots, Lotro gold... You named it. Gamezmarket let you know the secrets of the lord of the rings online.
LOTRO Guides - Lord of the Rings Online Traits Compendium(PART ONE)
LOTRO has a interesting way to create some character individuality. This is by the use of traits, which are gained from serveral methods. These are: Race, Class, Legendary and Virtue. Gaining traits are done differently for each but all are equiped by visiting a bard in Middle Earth. Traits are gained as follows:
Race: Gained from killing creatures that have racial hatreds.
Class: Gained from using Skills/Spells of you chosen class.
Virtues: Gained through buy runescape money exploration of Middle Earth or Purging the lands of foul creatures.
Legendary: These are gained through the location of Books and pages.
Virtues
For ease of reading I've broken the Virtues down, as the end items are the same only differing for the level of the virtue. The virtues are:
Charity
+ Wound Resistance
+ Ranged Resistance
+ Peace Power Regen
Confidence
+ Fear Resistance
+ Will
+ Peace Power Regen
Compassionate
+ Ranged Resistance
+ Peace Power Regen
+ Magic Resistance
Determination
+ Agility
+ Combat Morale Regen
+ Morale
Discipline
+ Might
+ Disease Resistance
+ Melee Resistance
Empathy
+ Armor
+ Fate
+ Fear Resistance
Fidelity
+ Shadow Resistance
+ Vitality
+ Power
Fortitude
+ Peace Morale Regen
+ Might
+ Disease Resistance
Honour
+ Poison Resistance
+ Shadow Resistance
+ Vitality
Idealism
+ Fate
+ Fear Resistance
+ Will
Innocence
+ Melee Resistance
+ Poison Resistance
+ Shadow Resistance
Justice:
+ Combat Morale Regen
+ Morale
+ Peace Morale Regen
Loyalty
+ Vitality
+ Power
+ AC
Merciful
+ Peace Power Regen
+ Magic Vulnerability
+ Agility
Patience
+ Peace Power regen
+ Wound resistance
+ Ranged Resistance
Tolerant
+ Magic Resistance
+ agility
+ Combat Morale Regen
Valour
+ Morale
+ Peace Morale Regen
+ Might
Wisdom
+ Will
+ Peace Power Regen
+ Wound Resistance
Zeal
+ Disease Resistance
+ Melee Resistance
+ Poison Resistance
---------------------------------
These Virtues are gained by doing the following in their respective regions.
Angmar
Exploration
Confidence +2: The Road to War
Empathy +2: Angmar Quests [Final]
Fidelity: The Circle of Despair
Idealism: Angmar Quests [Advanced]
Loyalty: Angmar Quests
Tolerant +2: Bastions of Hope
Monster Slayer
Determination: Warg
Discipline: Troll
Honour: Uruk
Justice:: Angmarim
Merciful: Wight
Valour: Worm
Zeal: Orc
Bree-Lands
Exploration
Charity: Bree-Lands Quests [Advanced]
Empathy: Bree-Lands Quests
Idealism: Flowers of the old forest
Idealism: The History of the Dunedain
Patience: Ruins of Breeland
Patience: The Barrow Downs
Loyalty +2: Bree-Lands Quests [Final]
Wisdom: Lore of the Cardolan Prince
Wisdom: The Old Forest
Monster Slayer
Determination: Barghest
Discipline: Sicklefly
Fortitude: Bree-Lands Woodsman [old forest trees]
Fortitude: Neekerbeeker
Honour: Spider
Justice:: Brigand
Merciful: Wight
Valour: Orc
Ered Luin
Exploration
Charity: Ally of Ered Luin
Charity +2: Hero of Ered Luin [Final]
Compassionate: Defender of Ered Luin [Advanced]
Confidence: Rath Teraig
Fidelity: Scouting the Dourhands
Patience: Places of the Dwarves
Wisdom: Elf Ruins
Monster Slayer
Determination: Wolf
Discipline: Hendroval
Justice:: Brigand
Zeal: Spider
Zeal: Goblin
Lone Lands
Exploration
Charity: Lone Lands Quests
Compassionate: Lone Lands Quests [Advanced]
Confidence: Garth Agrewen
Confidence: The Grimfens
Fidelity: Defences of the Lone Lands
Wisdom: The Weathertop Exploration
Idealism: Lone Lands Quests [Final]
Monster Slayer
Discipline: Bog Lurker
Fortitude: Warg
Honour: Spider
Merciful: Gaunt Man
Valour: Goblin
Valour: Orc
Misty Mountains
Exploration
Compassionate: Peril of the Mountains
Confidence: Where Giants Dwell
Empathy: Peril of the Mountains [Advanced]
Innocence +2: Peril of the Mountains [Final]
Tolerant: Ruins of Misty Mountains
Wisdom: High Passes of Misty Mountains
Monster Slayer
Determination: Snow-Beast
Fortitude: Bear
Honour: Worm
Justice:: Warg
Valour: Troll
Zeal: Giant
North Downs
Exploration
Charity: North Downs Quests [Advanced]
Confidence: Strongholds Exploration
Empathy: North Downs Quests
Patience: The Eastern Ruins
Loyalty: North Downs Quests [Final]
Tolerance: The Villages of the Earth Kin
Wisdom: The Western Ruins
Monster Slayer
Determination: Warg
Fortitude: Troll
Honour: Worm
Justice: Orc
Merciful: Redeemer [the dead]
Zeal: Goblin
The Shire
Exploration
Compassionate: The Life of the Bounder
Fidelity: The Sights of Shire
Innocence +2: The Life of the Bouder [Final]
Patience: No Place for Spoiled Pie
Patience: Restoring the Quick Post
Empathy: The Life of the Bounder [Advanced]
Tolerant The Farms of Shire
Monster Slayer
Determination: Slug
Discipline: Wolf
Fortitude: Harvest Sicklefly
Honour: Spider
Justice: Brigand
Valour: Goblin
Trollshaws
Exploration
Fidelity: The Road to Rivendell
Idealism +2: Brave Deeds in the Wilderness [Final]
Innocence: Brave Deeds in the Wilderness
Loyalty: Brave Deeds in the Wilderness [Advanced]
Tolerant: Ruins of Trollshaws
Monster Slayer
Determination: Crawler
Discipline: Wolf
Merciful: Wight
Valour: Worm
Zeal: Troll
Fortitude: Giant
Evendim
Exploration
Patience: Wilds of Evendim
Fidelity: Ruins of Evendim
Fidelity: Tombs of Evendim
Compassion: Pilgrim of Evendim [Quests]
Compassion: Wander of Evendim [Advanced - Quests]
Innocence: Warden of Evendim [Final - Quests]
Monster Slayer
Determination: Salamanders
Discipline : Tomb-Defenders (Brigand)
Fortitude: Gauradan (Orc)
Justice: Goblins
Honour: Giant
Mercy: Limrafn
Zeal: Kergrims
-----------------------------------
As Above but group by Virtue Type. (in case you want to pursue one to its maximum)
Pity [table] doesn't work, it would make this post smaller.
Trait --- Location
Charity +2: Hero of Ered Luin [Final] --- Ered Luin
Charity: Ally of Ered Luin --- Ered Luin
Charity: Bree-Lands Quests [Advanced] --- Bree-Lands
Charity: Lone Lands Quests --- Lone Lands
Charity: North Downs Quests [Advanced] --- North Downs
Compassionate: Defender of Ered Luin [Advanced] --- Ered Luin
Compassionate: Lone Lands Quests [Advanced] --- Lone Lands
Compassionate: Peril of the Mountains --- Misty Mountains
Compassionate: The Life of the Bounder --- The Shire
Confidence +2: The Road to War --- Angmar
Confidence: Garth Agrewen --- Lone Lands
Confidence: Rath Teraig --- Ered Luin
Confidence: Strongholds Exploration --- North Downs
Confidence: The Grimfens --- Lone Lands
Confidence: Where Giants Dwell --- Misty Mountains
Determination: Barghest --- Bree-Lands
Determination: Crawler --- Trollshaws
Determination: Slug --- The Shire
Determination: Snow-Beast --- Misty Mountains
Determination: Warg --- Angmar
Determination: Warg --- North Downs
Determination: Wolf --- Ered Luin
Determination: Salamanders --- Evendim
Discipline: Bog Lurker --- Lone Lands
Discipline: Hendroval --- Ered Luin
Discipline: Sicklefly --- Bree-Lands
Discipline: Troll --- Angmar
Discipline: Wolf --- The Shire
Discipline: Wolf --- Trollshaws
Discipline: Wolf --- Trollshaws
Discipline : Tomb-Defenders (Brigands) --- Evendim
Empathy +2: Angmar Quests [Final] --- Angmar
Empathy: Bree-Lands Quests --- Bree-Lands
Empathy: North Downs Quests --- North Downs
Empathy: Peril of the Mountains [Advanced] --- Misty Mountains
Empathy: The Life of the Bounder [Advanced] --- The Shire
Fidelity: Defences of the Lone Lands --- Lone Lands
Fidelity: Scouting the Dourhands --- Ered Luin
Fidelity: The Circle of Despair --- Angmar
Fidelity: The Road to Rivendell --- Trollshaws
Fidelity: The Sights of Shire --- The Shire
Fidelity: Ruins of Evendim --- Evendim
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Fortitude: Bear --- Misty Mountains
Fortitude: Bree-Lands Woodsman [old forest trees] --- Bree-Lands
Fortitude: Giant --- Trollshaws
Fortitude: Harvest Sicklefly --- The Shire
Fortitude: Neekerbeeker --- Bree-Lands
Fortitude: Troll --- North Downs
Fortitude: Warg --- Lone Lands
Fortitude: Orc --- Evendim
Honour: Spider --- Bree-Lands
Honour: Spider --- Lone Lands
Honour: Spider --- The Shire
Honour: Uruk --- Angmar
Honour: Worm --- Misty Mountains
Honour: Worm --- North Downs
Honour: Giant --- Evendim
Idealism +2: Brave Deeds in the Wilderness [Final] --- Trollshaws
Idealism: Angmar Quests [Advanced] --- Angmar
Idealism: Flowers of the old forest --- Bree-Lands
Idealism: Lone Lands Quests [Final] --- Lone Lands
Idealism: The History of the Dunedain --- Bree-Lands
Innocence +2: Peril of the Mountains [Final] --- Misty Mountains
Innocence +2: The Life of the Bouder [Final] --- The Shire
Innocence: Brave Deeds in the Wilderness --- Trollshaws
Justice: Brigand --- The Shire
Justice: Angmarim --- Angmar
Justice: Brigand --- Bree-Lands
Justice: Brigand --- Ered Luin
Justice: Orc --- North Downs
Justice: Warg --- Misty Mountains
Justice: Goblin --- Evendim
Loyalty +2: Bree-Lands Quests [Final] --- Bree-Lands
Loyalty: Angmar Quests --- Angmar
Loyalty: Brave Deeds in the Wilderness [Advanced] --- Trollshaws
Loyalty: North Downs Quests [Final] --- North Downs
Mercy: Gaunt Man --- Lone Lands
Mercy: Redeemer [the dead] --- North Downs
Mercy: Wight --- Angmar
Mercy: Wight --- Bree-Lands
Mercy: Wight --- Trollshaws
Mercy: Limrafn --- Evendim
Patience: No Place for Spoiled Pie --- The Shire
Patience: Places of the Dwarves --- Ered Luin
Patience: Restoring the Quick Post --- The Shire
Patience: Ruins of Breeland --- Bree-Lands
Patience: The Barrow Downs --- Bree-Lands
Patience: The Eastern Ruins --- North Downs
Patience: Wilds of Evendim --- Evendim
Tolerance: The Villages of the Earth Kin --- North Downs
Tolerant +2: Bastions of Hope --- Angmar
Tolerant The Farms of Shire --- The Shire
Tolerant: Ruins of Misty Mountains --- Misty Mountains
Tolerant: Ruins of Trollshaws --- Trollshaws
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Valour: Goblin --- Lone Lands
Valour: Goblin --- The Shire
Valour: Orc --- Bree-Lands
Valour: Orc --- Lone Lands
Valour: Troll --- Misty Mountains
Valour: Worm --- Angmar
Valour: Worm --- Trollshaws
Wisdom: Elf Ruins --- Ered Luin
Wisdom: High Passes of Misty Mountains --- Misty Mountains
Wisdom: Lore of the Cardolan Prince --- Bree-Lands
Wisdom: The Old Forest --- Bree-Lands
Wisdom: The Weathertop Exploration --- Lone Lands
Wisdom: The Western Ruins --- North Downs
Zeal: Giant --- Misty Mountains
Zeal: Goblin --- Ered Luin
Zeal: Goblin --- North Downs
Zeal: Orc --- Angmar
Zeal: Spider --- Ered Luin
Zeal: Troll --- Trollshaws
Zeal: Kergrims --- Evendim
-----------------------------------
Racial Traits
The next set of traits are Racial. These vary for each of our 4 races, but are all gained from killing creatures. Note: Racial Trait slots are gained at levels 13, 19, 25, 31, & 37, (These are the boxes you gain at the bard. Not the start level of the enmities).
Each race has 3 enmities (A, B, & C), with tiers opening up on the following levels:
A: 13 / 19 / 25
B: 13 / 29 / 35
C: 30 / 35
Racial enmities (A, B, & C):
Note: The number in the brackets = number of kills required to obtain trait
Man - Dead, Wargs, & Hillmen
Elf - Goblins, Orcs, & Drakes
Dwarf - Dourhands, Goblins, & Trolls
Hobbit - Wolves, Spiders, & Goblins
Dwarf
Enmmity of the Dourhands I(50): Headbutt - 15 common damage (goes up with level) with a 5s cooldown, no power cost
Enmmity of the Dourhands II(100): Guile and Might Bonus - +5 percent to red and yellow conjunctions (guile and might)
Enmmity of the Dourhands III(150): Dwarf Axe - +1 percent 1hand and 2hand axe damage
Enmity of the Goblins I(50): - Fateful Dwarf - +20 fate
Enmity of the Goblins II(100): Return to Thorin's Gate - Sends you straight to Thorins Hall. (1 hr cooldown)
Enmity of the Goblins III(150): Hunker down - Reduces incoming damage for a short time
Enmity of the Trolls I(50): Dwarf's Endurence - adds 35 vitality to fellowship for 10 mins. (1hr cooldown)
Enmity of the Trolls II(150): Shield Brawler - (adds 2% to block chance)
Elf
Enmity of the Goblins I(50): Sylvan Shadows - Decreases movement speed greatly, subtracts 3 from buy runescape gold stealth level. 30-minute cooldown.
Enmity of the Goblins II(100): Tactics and Conviction Bonus - Adds 5% to Conjunction Power and Morale Healing Multiplier.
Enmity of the Goblins III(150): Elf Bow-Damage Bonus - Adds 2% Bow Damage.
Enmity of the Orcs I(50): Friend of Man - +20 to Fate
Enmity of the Orcs II(150): Return to Rivendell - Sends you straight to Rivendell. (1-hour cooldown)
Enmity of the Orcs III(250): +75 percent chance to parry for a few seconds, (1hr cooldown)
Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
Enmity of the Drakes II(150): Power of the Eldar - Adds a bonus to your fellowships power
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Enmity of the Wolves I(50): -Stoop for a Stone - A ranged attack using a stone (need cooldown, damage)
Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
Enmity of the Wolves III(150): Hobbit Club Damage - +1.0% bonus to Club damage.
Enmity of the Spiders I(50): Hobbit Stature - +20 might
Enmity of the Spiders II(150): Return to Hobbiton - Sends you straight to Hobbiton. (1-hour cooldown)
Enmity of the Spiders III(250): Hobbit Resilience - Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown)
Enmity of goblins I(50): Hobbit Stealth - stealth mode. (30min cooldown)
Enmity of goblins II(100): Hobbit Silence - A feign death like move. (need cooldown)
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Enmity of the Dead I(50): Upper-Cut - small short-range melee damage
Enmity of the Dead II(100): Tactics and Might - Bonus "5% to damage and 55 to healing in conjunctions
Enmity of the Dead III(150): Man Sword Damage - Bonus "Adds 2% to one-handed and two-handed sword damage
Enmity of the Wargs I(50): Man of the Fourth Age - Adds 20 to Will
Enmity of the Wargs II(150): Return to Bree - Ports you to the circle outside Bree West gate. (cooldown 1h)
Enmity of the Wargs III(250): Duty Bound - Adds bonus to fellowship's morale for 15m. (cooldown 1h) runescape hints
Enmity of the Hillmen I(150): Balance of Man - Adds 1% to parry, block and evade
Enmity of the Hillmen II(250): Strength of Morale - 3000 morale heal. (cooldown 1h)
-----------------------
Class Traits
Burglar
Cunning Wound - The wounds caused by your cunning attacks bleed more profusely.
Line bonus - Increased Critical Chane with burglar skills by 1%
How to Unlock: Srike with Cnning Attack x500
Swift and Subtle - You are able to perform your subtle stab skill with greater speed, inflicting more damage.
adds 10.0% to subtle stab damage, line bonus: increases critical chance with burglar skills by 1%
How to Unlock: Strike using Subtle Stab x1250
Hidden Dagger - Your attacks while using stealth are far more accurate, reducing the chances that you may miss or that your enemy may somehow avoid them.
subtracts 5.0% from all runescape tips enemy defence chances, decreases your miss chance, line bonus: increases positional damage multiplier by 3.0%
How to Unlock: Use your special Stealth Attacks x300
Perplexing Riddle -Your riddles are far more perplexing than your foes can comprehend, both stunning and mesmerizing them.
line bonus: increases agility by 10.
How to Unlock: Use Riddle on your enemies x200
Ambidextrous - You are able to wield your off-hand weapon more efficiently, dealing greater damage to your foes. counter strike cd key
adds 15.0% to off-hand damage multiplier
line bonus: increased critical chance with burglar skills by 1.0%
How to Unlock: Gained from level 15 Class Quest
Strike from Shadows - You are able to land precise blows when attacking while using stealth, increasing your chances of landing a critical hit with suprise strike, cunning attack, or provoke.
adds 5.0% to critical chance, line bonus: increases positional damage multiplier by 3.0%
How to Unlock: Land critical blows when using stealth x150
Disabling Attack - You are able to use your disable skill to greatly reduce your enemy's speed.
line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
{i think you can actually earn it before i wasn't given it when i jumped to 20 from the starter instance}
How to Unlock: Use Disable against an enemy x600
Trickster - Your dust in the eyes skill affects multiple enemies nearby.
dust in the eyes is now AOE, line bonus: increases mischevous glee healing by 2.0% and 1 pulse.
How to Unlock: Use Dust against your enemy x1000
Footpad - Your ability to move about with stealth has developed beyond your natural aptitude
adds 2 to stealth level, line bonus: increases positional damage modifier by 3.0%
How to Unlock: Use your Distraction skill successfully x1000
Focused Eye - You are able to take aim more quickly than you once did.
reduces the recovery time of aim by 30.0s. line bonus: increases critical chance with burglar skills by 1%
How to Unlock: use aim in battle {using it before combat starts also counts} x750
Side-step - You are able to evade attacks more easily than before.
adds 3.0% to evade chance, line bonus: increases agility by 10
How to Unlock: Evade enemy attacks x1250
Opportunist - Imprves your counter defence skill to further increase your opponent's vlnerability to critical hits.
Line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
How to Unlock: Use Counter Defence x350
Overwhelming Odds - The effects of your tricks are increased after you participate in a conjunction.
Increases the output of your conjunctions, Line bonus: increases agility by 10
How to Unlock: Execute Conjunctions x150
Leaf-walker - You are able to move more quickly while using stealth.
Your stealth is improved, enabling you to move quickly when hiding, Line bonus: lincreases positional damage multiplier by 3.0%
How to Unlock: Use Hide in plain sight skill
Blind Fury - When you enrage your foes, they are likely to engage you in melee combat.
Line bonus: increases mischievous glee healing by 2.0% and 1 pulse. (lasts for 30s)
How to Unlock: Use Enrage against your enemies x400
Appraising Eye - Your Spot Weakness skills is improved {i bugged the grammar}
"You are skilled at detecting even the smallest weaknessses in your enemy's armour when using your reveal weakness skill."
This trais improves your reveal weakness skill, Line bonus: increases agility by 10.
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